Palisma ACKS
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Home
Handbook
Player Resources
Spells
Maps
Tokens
Spoil Shares
Wiki
Judge Resources
Generate Party
Generate NPC
Wandering Monster
Lairs
Treasure
Quests
Wiki
/r/PalismaACKS
Legends of Palisma
Wandering Monsters
Where is the party?
Dungeon
Wilderness
Dungeon Monster
Configure
Frequency:
When in a dungeon, the Judge should make an encounter throw every 2 turns. A throw of 6+ on a 1d6 indicates a wandering monster is encountered.
Current dungeon level:
1
2
3
4
5
6+
Roll
Quantity:
Reaction:
Dungeon Level:
Distance:
Surprise:
Roll/Adjust:
Monster Table:
Wilderness Monster
Configure
Frequency:
When the characters in the wilderness, the Judge should make an encounter throw once per day if they are stationary or in settled terrain. Otherwise, the Judge should make an encounter throw each time the adventurers enter a new 6-mile hex.
Current terrain type:
Clear, Grass, Scrub
Woods
River
Swamp
Mountains, Hills
Barren, Desert
Inhabited
City
Ocean
Jungle
Roll
Surprise:
Reaction:
Monster Table:
Terrain Type:
Terrain
Encounter Distance (yards)
Badlands
2d6x10
Desert
4d6x10
Fields, Fallow
4d6x10
Fields, Ripe
5d10
Fields, Wild
3d6x5
Forest, Heavy or Jungle
5d4
Forest, Light
5d8
Marsh
8d10
Mountains
4d6x10
Plains
5d20x10
Roll Modifiers
Encounter:
Adjustment to chance of encountering a wandering monster at all.
Surprise:
Adjustments to surprise for vigilance, lighting, noises, and any other bonuses/penalties.
Reaction:
Charisma modifier of "lead" character, other situational bonuses/penalties.